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Battlefield Modding Tutorials BFMODS • View topic - Using BF42 Objects in BFV

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Oct 02, 2009 1:55 am 
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Joined: Thu Dec 11, 2008 10:02 am
Posts: 41
Hi I am trying to use some BF42 Buildings in a BFV Map.
What exactly is needed to do so?
I would also like to have 1-2 vehicles carried over,
guess that's alot more work, I would still love to know!

What I've done so far:
Copy Texture, Standardmesh, added an Objects file with the geometry
and objects file ( from BF42s Objects.con ) added a con with the
buildings name including
run objects
run geometries

and in the added Objects file in the map I added
another file name "objects" ( again ) containing
run name/name


The pattern is copied from another BFV map that has
copied Objects from BF42

PS: Sorry for all the Object files, I hope people
who know how to do this will see through ;)

Regards


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PostPosted: Fri Oct 02, 2009 2:58 am 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
Yeah, that looks exactly like you need to do. Thank you for being thorough :lol: , but you should be fine. Try it out and post if you have probs!


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PostPosted: Fri Oct 02, 2009 10:03 am 
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Joined: Thu Dec 11, 2008 10:02 am
Posts: 41
i already tried it this way and the obejcts didn't appear^^
i will check if i misspelled something
and what about vehicles?
that will also need behavior and engine type etc, or?

thanks for the confirmation so far^^

PS: I guess i am asking for too much now,
but is it possible to use heightmap and
convert structures from bf2 to bfv aswell?
probably it's another type of file and this
is a stupid question! :D


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PostPosted: Fri Oct 02, 2009 2:59 pm 
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Joined: Thu Dec 11, 2008 10:02 am
Posts: 41
i still can't get it working at all tried a lot of different things
is there someone who might take a look at my map on here?
i would really appreciate!


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PostPosted: Fri Oct 02, 2009 4:49 pm 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
Which map? I don't see a DL link anywhere


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PostPosted: Fri Oct 02, 2009 5:28 pm 
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Joined: Thu Dec 11, 2008 10:02 am
Posts: 41
http://www.filefront.com/14642615/Custom.rfa

just the part that i estimate to matter, 2 make the file smaller

thx in advance!


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PostPosted: Sat Oct 03, 2009 10:03 am 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
I can't find these necessary textures :
FFWOD1_S
POW_DeckWood_L

Otherwise it looks good to go...

Could you add the whole map with the right file structure so we can test it?


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PostPosted: Sat Oct 03, 2009 11:31 am 
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Joined: Thu Dec 11, 2008 10:02 am
Posts: 41
the whole map is 70mb :/
how do i get to know which textures belong to which building
when names differ like that?


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