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Battlefield Modding Tutorials BFMODS :: View topic - Help with BF2 style helicopter hover...
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Help with BF2 style helicopter hover...
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5277
Page 1 of 2

Author:  Apache Thunder [ Thu Oct 01, 2009 4:02 am ]
Post subject:  Help with BF2 style helicopter hover...

I'm trying to replicate the way the choppers hover in BF2. As in they won't drop in altitude when you let go of the throttle.

I got that part nailed. The choppers do not drop in altitude when throttle is release and only drop if you pitch/roll to steep like normal.

Problem is, I can't get the chopper to drop in altitude when using reverse thrust. So it would be difficult to land it as it is right now.


I've tried a system similar to the vtols on the Harrier (they hover when using reverse thrust). Instead of thrusting up on reverse thrust I want it to thrust down. But alas I can't get the dam rotation bundle to turn in the direction I want it to. The c_PIThrottle control setting doesn't seem to rotate the bundle when reverse thrust is used (pressing the S key). But thus far I can't get it to work.

Any suggestions on how to code my choppers so they keep the nice BF2 style hover but are still landable? :P

EDIT: Finally got the rotation bundle to point the engine down when using reverse thrust (I made a seperate new engine for this purpose). But it doesn't have any effect on flight physics....

hmmm...There has to be an easier way of doing this. I don't really want to create a fourth engine for all my choppers. :(

Author:  Why Two Kay [ Thu Oct 01, 2009 1:31 pm ]
Post subject:  Re: Help with BF2 style helicopter hover...

In DC_Final, (I believe not just DC.7), some of the choppers, such as the blackhawk, have some sort of right-click-to-hover system. I never looked into how that worked, but I always found it really useful. Maybe that could help?

Author:  Sheppard [ Thu Oct 01, 2009 1:53 pm ]
Post subject:  Re: Help with BF2 style helicopter hover...

I never noticed that...interesting. Must test.

EDIT: I guess I won't, mods won't run on my pc. I get a message saying ".dll checksums differ" if I try to play anything but vanilla42. :?:

Author:  Apache Thunder [ Thu Oct 01, 2009 3:25 pm ]
Post subject:  Re: Help with BF2 style helicopter hover...


Author:  [TKO]Twist [ Thu Oct 01, 2009 3:37 pm ]
Post subject:  Re: Help with BF2 style helicopter hover...

Kinda hover mode, dunno if it works for '42

rem //// AntiGrav \\\\
ObjectTemplate.create FloatingBundle F_Pelican_0g_AntiGrav
ObjectTemplate.HullHeight 130000
rem ObjectTemplate.setFloatMaxLift 2.445
rem ObjectTemplate.setFloatMinLift 2.445
ObjectTemplate.FloatMaxLift 9.8
ObjectTemplate.FloatMinLift 9.8


No position specified. Mass of this Pelican is 10000

It is used in a spacemap of the HomeFront mod for BFV.

Author:  Apache Thunder [ Thu Oct 01, 2009 4:24 pm ]
Post subject:  Re: Help with BF2 style helicopter hover...


Author:  freddy [ Thu Oct 01, 2009 7:04 pm ]
Post subject:  Re: Help with BF2 style helicopter hover...

i usually adjust the throttle on my joystick to hower, then i fly with mouse and keybord

Author:  Apache Thunder [ Thu Oct 01, 2009 8:59 pm ]
Post subject:  Re: Help with BF2 style helicopter hover...

Not all of us play with joysticks. ;)

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