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Weapon that shoots vehicle as projectile https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5276 |
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Author: | dbrown7080 [ Thu Oct 01, 2009 6:41 pm ] |
Post subject: | Re: Weapon that shoots vehicle as projectile |
I tried Object.absolutePosition 1/1/1 and ObjectTemplate.projectilePosition 1/1/1 and it still throws the dpv over your head so u have to move before it will spawn. |
Author: | [TKO]Twist [ Thu Oct 01, 2009 7:25 pm ] |
Post subject: | Re: Weapon that shoots vehicle as projectile |
ObjectTemplate.Active Landmine ObjectTemplate.ProjectileTemplate aagunspawner ObjectTemplate.projectilePosition 0/0/10 The last number is how far to the front or back, I haven't tried this, it could be -10 to get it in front of you. |
Author: | Datoneer [ Thu Oct 01, 2009 7:52 pm ] |
Post subject: | Re: Weapon that shoots vehicle as projectile |
Author: | dbrown7080 [ Thu Oct 01, 2009 8:14 pm ] |
Post subject: | Re: Weapon that shoots vehicle as projectile |
LMAO OMG i change the object spawn to ObjectTemplate.create ObjectSpawner aagunspawner ObjectTemplate.setObjectTemplate 2 DesertPatrolVehicle ObjectTemplate.setObjectTemplate 1 DesertPatrolVehicle ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 5 ObjectTemplate.Distance 5 ObjectTemplate.DamageWhenLost 10 and changed the projectile to rem dpv landmine ObjectTemplate.Active Landmine ObjectTemplate.ProjectileTemplate aagunspawner ObjectTemplate.Active aagunspawner ObjectTemplate.team 1 rem Object.absolutePosition 0/0/20 rem ObjectTemplate.projectilePosition 0/0/30 ObjectTemplate.spawnOffset 0/0/20 That is hillarious. It puts the spawnpoint north of you no matter which way you are facing and even after you are long gone they still keep spawning. I had a mountain of exploding dpvs. I think im going to take the ObjectTemplate.spawnOffset 0/0/20 back out. |
Author: | freddy [ Thu Oct 01, 2009 10:11 pm ] |
Post subject: | Re: Weapon that shoots vehicle as projectile |
Author: | Apache Thunder [ Fri Oct 02, 2009 12:44 am ] |
Post subject: | Re: Weapon that shoots vehicle as projectile |
It's best to add the spawner on the projectile and not directly fired from the firearem. That way the spawner goes away when the projectile does. Also spawners tend to not work when on projectiles that have network info. |
Author: | dbrown7080 [ Fri Oct 02, 2009 3:08 pm ] |
Post subject: | Re: Weapon that shoots vehicle as projectile |
When i had the ObjectTemplate.spawnOffset 0/0/20 in, it didnt go away. It just kept respawning. We had so many dpvs piling up and exploding we couldnt even use ingame chat it was lagging so bad. |
Author: | [TKO]Twist [ Fri Oct 02, 2009 4:51 pm ] |
Post subject: | Re: Weapon that shoots vehicle as projectile |
First time for you? We used it in 'nam all the time, You gotta do MaxObjects on the spawner. add this line to the spawner ObjectTemplate.maxNrOfObjectSpawned 1 |
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