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Object Spawn Template Cap? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5273 |
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Author: | Datoneer [ Wed Sep 30, 2009 4:17 pm ] |
Post subject: | Re: Object Spawn Template Cap? |
negative.. |
Author: | mrhowdoimod [ Wed Sep 30, 2009 4:18 pm ] |
Post subject: | Re: Object Spawn Template Cap? |
and what are you babbling about good sir? |
Author: | Sheppard [ Wed Sep 30, 2009 7:11 pm ] |
Post subject: | Re: Object Spawn Template Cap? |
No you misunderstand me. I'm saying that if there is for example a ScoutCarSpawner, you can add more of those. But you can't make up names such as "myveryownuberspawner" etc. |
Author: | [TKO]Twist [ Wed Sep 30, 2009 7:14 pm ] |
Post subject: | Re: Object Spawn Template Cap? |
But, yeah, kinda obvious as it is already created. Same with using "Global" spawners. tutorial.php?page=objectspawners.html |
Author: | freddy [ Wed Sep 30, 2009 11:31 pm ] |
Post subject: | Re: Object Spawn Template Cap? |
Author: | LevNougol [ Thu Oct 01, 2009 12:12 am ] |
Post subject: | Re: Object Spawn Template Cap? |
Actually, guys, I think you inadvertently solved my problem for me. I was looking directly at the team spawns, didn't consider using a team 3 for spawns that don't change such as an uncap. I'll give that a try real quick. Wish me luck. ~Lev |
Author: | Iced Earth [ Thu Oct 01, 2009 12:32 am ] |
Post subject: | Re: Object Spawn Template Cap? |
Author: | [TKO]Twist [ Thu Oct 01, 2009 3:27 pm ] |
Post subject: | Re: Object Spawn Template Cap? |
Who's that guy? And, are you guys seriously about the spawner shit? Must test that out. |
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