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Object Spawn Template Cap? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5273 |
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Author: | LevNougol [ Tue Sep 29, 2009 10:04 pm ] |
Post subject: | Object Spawn Template Cap? |
I'm modding DC Tobruk and it seems to matter what OSTs I add to the pile, it goes CTD. Is there a cap to the amount of OSTs you can have on one map in relation to the total amount of OSTs already present? The ones I've tried so far are: FighterSpawner DiveBomberSpawner HUmveeSpawner BRDM2Spawner Dunno if that helps any, but thought I should list em just in case. ~Lev |
Author: | MR PINK BALLS [ Tue Sep 29, 2009 10:59 pm ] |
Post subject: | Re: Object Spawn Template Cap? |
are you saying you added new spawners? or new templates to existing spawners? if your making new ones then yes iit will ctd if editing existing then we can help |
Author: | LevNougol [ Wed Sep 30, 2009 2:26 am ] |
Post subject: | Re: Object Spawn Template Cap? |
Yeah, I added new ones... I maxed out what I could do with the initial ones, thought I'd try adding some more. ~Lev |
Author: | MR PINK BALLS [ Wed Sep 30, 2009 2:47 am ] |
Post subject: | Re: Object Spawn Template Cap? |
Author: | freddy [ Wed Sep 30, 2009 3:42 am ] |
Post subject: | Re: Object Spawn Template Cap? |
Author: | Sheppard [ Wed Sep 30, 2009 9:38 am ] |
Post subject: | Re: Object Spawn Template Cap? |
Author: | [TKO]Twist [ Wed Sep 30, 2009 2:48 pm ] |
Post subject: | Re: Object Spawn Template Cap? |
Author: | mrhowdoimod [ Wed Sep 30, 2009 4:16 pm ] |
Post subject: | Re: Object Spawn Template Cap? |
yeah... what the hell do you mean? like I can change the name of any already made spawner and have it work? awesome! that will do absolutely nothing at all ever in the history of never. |
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