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Battlefield Modding Tutorials BFMODS • View topic - What can be seen in server mode?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
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PostPosted: Mon Sep 28, 2009 4:31 pm 
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Posts: 75
What are the rules for what can be changed in the file of a map that can be shared by everyone on the server?
I moved a building from its original place by changing your StaticObjects.rfa, I created a new file, but only I see the change in multiplayer,to others in same place, the building.

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PostPosted: Mon Sep 28, 2009 6:56 pm 
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Location: Germany
Can change everything gameplaywise.

Cannot change graphics and sounds. This includes placing statics. Better said: You can place statics SSM, but they won't be visible for clients. However, they will notice the collision model as they will bump into the static, but they won't be able to see it. This is one of the numerous "server cheats" for server admins, as he can place dozens of statics as it pleases him and annoy everyone else by exploiting their invisibility.
Also can't change some minor stuff like mag sizes.

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PostPosted: Mon Sep 28, 2009 10:00 pm 
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Thank you.

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PostPosted: Tue Sep 29, 2009 1:04 pm 
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Posts: 1226
You can change mags, but they show phantom bullets.

original 30 - 60 works
ObjectTemplate.Active Thompson
ObjectTemplate.magSize 60

orginal 20 - 29 works
ObjectTemplate.Active TabukSniper
ObjectTemplate.magSize 29


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PostPosted: Tue Sep 29, 2009 7:22 pm 
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On some weapons its a CTD though. For nearly unlimited ammo reduce the rate of fire. It makes a weird glitch that refills your magazine somewhat as you fire but doesn't actually reduce the RoF.

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