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more realism https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5271 |
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Author: | hughes351 [ Sun Sep 27, 2009 7:47 pm ] |
Post subject: | Re: more realism |
Author: | Sheppard [ Sun Sep 27, 2009 7:50 pm ] |
Post subject: | Re: more realism |
Coroner coded an airstrike with by spawning an emitter that created projectiles. If you spawned the emitter in the air, there would be a random minefield under it yes? p.s. IIRC means "if I remember correctly" |
Author: | hughes351 [ Sun Sep 27, 2009 7:56 pm ] |
Post subject: | Re: more realism |
so that would be like calling in artillery but it would spawn projectiles above were you called it in and they would drop down? |
Author: | Apache Thunder [ Sun Sep 27, 2009 8:40 pm ] |
Post subject: | Re: more realism |
I tried adding projectile to an emitter....never got it to work....Find that code, I want to know what he did to make projectiles work with emitters... |
Author: | Senshi [ Sun Sep 27, 2009 8:58 pm ] |
Post subject: | Re: more realism |
Yeah, right, it was coroner and not Nitrox...my bad. I fished for the thread, here it is. Weird you don't recall it, you were one of the first to answer there . viewtopic.php?f=3&t=5182 |
Author: | [TKO]Twist [ Mon Sep 28, 2009 2:48 pm ] |
Post subject: | Re: more realism |
It isnt a projectile to a emitter, right? As I read it is the other way around, a projectile spawning some emitter chairs. |
Author: | Senshi [ Mon Sep 28, 2009 6:53 pm ] |
Post subject: | Re: more realism |
Look further down in the first post's code: ObjectTemplate.create EffectBundle e_AirStrikeBeacon There he was fiddling around. But I think it didn't work for coroner in the end, he worked around that issue altogether. |
Author: | Apache Thunder [ Tue Sep 29, 2009 1:46 am ] |
Post subject: | Re: more realism |
Nowhere in that code he posted that I see any projectiles being spawned via emitters..... |
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