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Battlefield Modding Tutorials BFMODS :: View topic - more realism
Battlefield Modding Tutorials BFMODS
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more realism
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5271
Page 2 of 4

Author:  hughes351 [ Sun Sep 27, 2009 7:47 pm ]
Post subject:  Re: more realism


Author:  Sheppard [ Sun Sep 27, 2009 7:50 pm ]
Post subject:  Re: more realism

Coroner coded an airstrike with by spawning an emitter that created projectiles. If you spawned the emitter in the air, there would be a random minefield under it yes?

p.s. IIRC means "if I remember correctly"

Author:  hughes351 [ Sun Sep 27, 2009 7:56 pm ]
Post subject:  Re: more realism

so that would be like calling in artillery but it would spawn projectiles above were you called it in and they would drop down?

Author:  Apache Thunder [ Sun Sep 27, 2009 8:40 pm ]
Post subject:  Re: more realism

I tried adding projectile to an emitter....never got it to work....Find that code, I want to know what he did to make projectiles work with emitters...

Author:  Senshi [ Sun Sep 27, 2009 8:58 pm ]
Post subject:  Re: more realism

Yeah, right, it was coroner and not Nitrox...my bad.

I fished for the thread, here it is. Weird you don't recall it, you were one of the first to answer there ;) .

viewtopic.php?f=3&t=5182

Author:  [TKO]Twist [ Mon Sep 28, 2009 2:48 pm ]
Post subject:  Re: more realism

It isnt a projectile to a emitter, right?
As I read it is the other way around, a projectile spawning some emitter chairs.

Author:  Senshi [ Mon Sep 28, 2009 6:53 pm ]
Post subject:  Re: more realism

Look further down in the first post's code:

ObjectTemplate.create EffectBundle e_AirStrikeBeacon

There he was fiddling around.

But I think it didn't work for coroner in the end, he worked around that issue altogether.

Author:  Apache Thunder [ Tue Sep 29, 2009 1:46 am ]
Post subject:  Re: more realism

Nowhere in that code he posted that I see any projectiles being spawned via emitters.....

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