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Battlefield Modding Tutorials BFMODS :: View topic - more realism
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

more realism
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5271
Page 3 of 4

Author:  [TKO]Twist [ Tue Sep 29, 2009 1:09 pm ]
Post subject:  Re: more realism

Here :

ObjectTemplate.create Projectile AirStrikeBeaconProj
ObjectTemplate.startEffectTemplate AirStrikeEffect

ObjectTemplate.create Bundle AirStrikeEffect
ObjectTemplate.addtemplate e_AirStrikeBeacon
ObjectTemplate.addtemplate e_AirStrike

rem *** Air Strike effect ***
rem *** e_AirStrike ***
ObjectTemplate.create EffectBundle e_AirStrike
rem -------------------------------------
ObjectTemplate.addTemplate Em_AirStrike
ObjectTemplate.timeToLive CRD_NONE/-1/0/0

ObjectTemplate.create Emitter Em_AirStrike
ObjectTemplate.template milichair_m1
^ That is the chair.

Author:  freddy [ Tue Sep 29, 2009 9:07 pm ]
Post subject:  Re: more realism

not to be like that but a chair isnĀ“t a projectile is it? :?

Author:  Senshi [ Wed Sep 30, 2009 6:55 am ]
Post subject:  Re: more realism

Guys...

Why doesn't anybody actually read the thread?

The Projectile thingie was the problem coroner had too. He first had the emitter spawn projectiles, but apparently that didn't work. That's why in the end he worked around that altogether by adding the projectile to a PCO (which is no problem as he was modding mapside).

So no, still no way to spawn projectiles.

Author:  [TKO]Twist [ Wed Sep 30, 2009 2:45 pm ]
Post subject:  Re: more realism


Author:  mrhowdoimod [ Wed Sep 30, 2009 4:17 pm ]
Post subject:  Re: more realism

hey that's not a bad idea. that's actually kinda brilliant...

Author:  [TKO]Twist [ Wed Sep 30, 2009 7:13 pm ]
Post subject:  Re: more realism

But it won't be that random.

Author:  Datoneer [ Wed Sep 30, 2009 10:39 pm ]
Post subject:  Re: more realism


Author:  Apache Thunder [ Thu Oct 01, 2009 5:32 am ]
Post subject:  Re: more realism

If it's landmines you want. Try coding something like my APMine system I made for my mod. They detonate when a soldier gets near and even gives credited kills. :D

Since the new mine is a PCO, it can be spawned on a map like vehicles. ;)

You need a link to my mod? I got a older version still on filefront. I'll pm the link to you if your interested.

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