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Battlefield Modding Tutorials BFMODS :: View topic - more realism
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

more realism
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5271
Page 1 of 4

Author:  hughes351 [ Sun Sep 27, 2009 5:57 pm ]
Post subject:  more realism

Im trying to create a more realistic omaha beach, but one of the things im missing is mines allong the beaches. is there anyway to have them placed randomly thoughout the beach without going around placing them? Also is there a way to make the bots use the mg42s more instead of running around and not doing anything

Author:  Iced Earth [ Sun Sep 27, 2009 6:12 pm ]
Post subject:  Re: more realism

I think BG42 or one of those mods made a random minefield...

And the MG usage should be a matter of tweaking the AI. Maybe an AI guy can respond.

Author:  freddy [ Sun Sep 27, 2009 6:25 pm ]
Post subject:  Re: more realism

is it possible to spawn projectiles clientside mod?

Author:  hughes351 [ Sun Sep 27, 2009 6:28 pm ]
Post subject:  Re: more realism

i tweaked the mg usage just gotta make the minefeild.

Author:  Iced Earth [ Sun Sep 27, 2009 7:16 pm ]
Post subject:  Re: more realism


Author:  hughes351 [ Sun Sep 27, 2009 7:24 pm ]
Post subject:  Re: more realism


Author:  Iced Earth [ Sun Sep 27, 2009 7:36 pm ]
Post subject:  Re: more realism

where's senshi when you need him?! I think a BattleGroup42 map has a omaha beach with a minefield. im not sure.

Author:  Senshi [ Sun Sep 27, 2009 7:38 pm ]
Post subject:  Re: more realism

I think Nitrox found a way to spawn projectils some weeks ago. Using an emitter.

He used it to code an airstrike IIRC, and directly emitted projectiles.

EDIT: No idea if BG Omaha Beach has a minefield...

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