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Battlefield Modding Tutorials BFMODS • View topic - more realism

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page Previous  1, 2, 3, 4  Next
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 Post subject: Re: more realism
PostPosted: Tue Sep 29, 2009 1:09 pm 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
Here :

ObjectTemplate.create Projectile AirStrikeBeaconProj
ObjectTemplate.startEffectTemplate AirStrikeEffect

ObjectTemplate.create Bundle AirStrikeEffect
ObjectTemplate.addtemplate e_AirStrikeBeacon
ObjectTemplate.addtemplate e_AirStrike

rem *** Air Strike effect ***
rem *** e_AirStrike ***
ObjectTemplate.create EffectBundle e_AirStrike
rem -------------------------------------
ObjectTemplate.addTemplate Em_AirStrike
ObjectTemplate.timeToLive CRD_NONE/-1/0/0

ObjectTemplate.create Emitter Em_AirStrike
ObjectTemplate.template milichair_m1
^ That is the chair.


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 Post subject: Re: more realism
PostPosted: Tue Sep 29, 2009 9:07 pm 
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Posts: 1253
not to be like that but a chair isn´t a projectile is it? :?


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 Post subject: Re: more realism
PostPosted: Wed Sep 30, 2009 6:55 am 
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Joined: Thu Feb 05, 2009 7:54 pm
Posts: 487
Location: Germany
Guys...

Why doesn't anybody actually read the thread?

The Projectile thingie was the problem coroner had too. He first had the emitter spawn projectiles, but apparently that didn't work. That's why in the end he worked around that altogether by adding the projectile to a PCO (which is no problem as he was modding mapside).

So no, still no way to spawn projectiles.

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 Post subject: Re: more realism
PostPosted: Wed Sep 30, 2009 2:45 pm 
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 Post subject: Re: more realism
PostPosted: Wed Sep 30, 2009 4:17 pm 
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Location: Charleston S.C.
hey that's not a bad idea. that's actually kinda brilliant...

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 Post subject: Re: more realism
PostPosted: Wed Sep 30, 2009 7:13 pm 
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But it won't be that random.


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 Post subject: Re: more realism
PostPosted: Wed Sep 30, 2009 10:39 pm 
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 Post subject: Re: more realism
PostPosted: Thu Oct 01, 2009 5:32 am 
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Location: Levelland, Texas
If it's landmines you want. Try coding something like my APMine system I made for my mod. They detonate when a soldier gets near and even gives credited kills. :D

Since the new mine is a PCO, it can be spawned on a map like vehicles. ;)

You need a link to my mod? I got a older version still on filefront. I'll pm the link to you if your interested.

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