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Battlefield Modding Tutorials BFMODS • View topic - more realism

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: more realism
PostPosted: Sun Sep 27, 2009 5:57 pm 
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Im trying to create a more realistic omaha beach, but one of the things im missing is mines allong the beaches. is there anyway to have them placed randomly thoughout the beach without going around placing them? Also is there a way to make the bots use the mg42s more instead of running around and not doing anything

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 Post subject: Re: more realism
PostPosted: Sun Sep 27, 2009 6:12 pm 
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I think BG42 or one of those mods made a random minefield...

And the MG usage should be a matter of tweaking the AI. Maybe an AI guy can respond.


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 Post subject: Re: more realism
PostPosted: Sun Sep 27, 2009 6:25 pm 
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is it possible to spawn projectiles clientside mod?


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 Post subject: Re: more realism
PostPosted: Sun Sep 27, 2009 6:28 pm 
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i tweaked the mg usage just gotta make the minefeild.

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 Post subject: Re: more realism
PostPosted: Sun Sep 27, 2009 7:16 pm 
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 Post subject: Re: more realism
PostPosted: Sun Sep 27, 2009 7:24 pm 
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 Post subject: Re: more realism
PostPosted: Sun Sep 27, 2009 7:36 pm 
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where's senshi when you need him?! I think a BattleGroup42 map has a omaha beach with a minefield. im not sure.


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 Post subject: Re: more realism
PostPosted: Sun Sep 27, 2009 7:38 pm 
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I think Nitrox found a way to spawn projectils some weeks ago. Using an emitter.

He used it to code an airstrike IIRC, and directly emitted projectiles.

EDIT: No idea if BG Omaha Beach has a minefield...

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