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Battlefield Modding Tutorials BFMODS • View topic - HOW TO ADD AN AIR VEHICLE ?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Sep 26, 2009 7:28 pm 
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Posts: 75
OK, I followed step by step: "HOW TO ADD AN AIR VEHICLE INTO BATTLEFIELD: 1942"



Enter the “Objects\Vehicles\Air” directory.
Copy the “Zero” directory. ( used the winRFA extraction )
Rename the new directory to “F16”.
Enter the “F16” directory.

2º ....."five files and two directories. The five files are “Objects.con”, “Physics.con”, “Network.con”, “Weapons.con” and “Geometries.con”. The directories are “Sounds” and “AI”. "...ok, I did.

3º Open the “Objects.con” file and, except “ObjectTemplate.addArmorEffect” and “ObjectTemplate.setVehicleIcon, I replace all.( replace all instances of “Zero” in this file with “F16”. )

4º Open the “Physics.con” file and I replace all;

5º Open the "Geometries.con" file and i did it :
In line 1, replace “Zero” with “F16”.
In every line that begins with “GeometryTemplate.create StandardMesh”,replace “Zero” with “F16”, just it...( "GeometryTemplate.file", i do not replace)

6º Open the “Network.con” file and I replace all;

7º Open the “Weapons.con” file, rename the file “ZeroEngine.ssc” to “F16Engine.ssc and “ZeroMG.ssc” to “F16MG.ssc.

8º AI Configuration, replace all ( objects and wepons )

I did all the things certain, but does not work, missed something?
I suppose that lacks texture or StandardMesh for BF1942 list (battlecraft), I dont know.
Does anyone have sample for me to analyze my mistake?

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PostPosted: Tue Sep 29, 2009 4:50 pm 
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Posts: 75
Well, I know sometimes my questions seem trivial, but I believe this forum are the people trained and experienced to help me.
The why of my question:
Because I learned to make rockets on aircraft (bf109), but I do not want all have ... some with bombs, the same model.
However the code does not allow this, so I want to create a new model of Bf109 to trick bf42.
Can anyone help please?
Thanks.

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PostPosted: Tue Sep 29, 2009 5:22 pm 
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Location: Charleston S.C.
here's what you should do bro. see your doing it the manual way. I also know that there key errors in that tutorial that changes the names of things that don't need to be changed. instead of all this crap just use the object Generator that came with the mdt. alot of noobs to the mdt don't realize that there are like 10 other tools that come with it other than first 5 that show when you open it. to cruise to tools folder in the mdt base directory to find them all.

so just use the OBG to make a copy of the Zero plane. then copy the few missing folders that it doesn't create (geometries, network, ai, ect) into it and change those names. really, it's much easier and will save you time. please try this first.

I do like your enthusiasm though.

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PostPosted: Tue Sep 29, 2009 7:24 pm 
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I've had NOJ screw me over in the past, like missing some names and missing complete files.

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PostPosted: Tue Sep 29, 2009 8:11 pm 
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your wrong your wrong your wrongyour wrongyour wrong your wrong your wrong your wrong your wrong...

lol jk though I've never had problems with it.

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PostPosted: Tue Sep 29, 2009 8:58 pm 
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PostPosted: Wed Sep 30, 2009 2:27 am 
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OB, that the MST?'ll See ..
thanks

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