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Maximum Players on a team https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5265 |
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Author: | Why Two Kay [ Thu Oct 01, 2009 9:47 pm ] |
Post subject: | Re: Maximum Players on a team |
It's not that easy to add spawners at all. You have to do something like tutorial.php?page=adding_spawnpoints.html |
Author: | privaterivvan [ Thu Oct 01, 2009 10:15 pm ] |
Post subject: | Re: Maximum Players on a team |
So what I have to do is spawn two Mi8's? Or can I only use the Mi8 spawner once |
Author: | freddy [ Thu Oct 01, 2009 10:18 pm ] |
Post subject: | Re: Maximum Players on a team |
you must have that vehicle the spawn comes from spawned also (or PCO) edit: you can use it as many times you like but it will look as one big spawn circle |
Author: | privaterivvan [ Thu Oct 01, 2009 11:03 pm ] |
Post subject: | Re: Maximum Players on a team |
This is weird, I use dedicated server launcher, and I run it, join my server,and it says data differs, even though I have the server files. Wtf? |
Author: | freddy [ Fri Oct 02, 2009 1:44 pm ] |
Post subject: | Re: Maximum Players on a team |
the server has a checksum stored that matches the original gamefiles, thats what it mean with pure/data differs you can find those checksums in contentCrc32.con |
Author: | privaterivvan [ Fri Oct 02, 2009 9:38 pm ] |
Post subject: | Re: Maximum Players on a team |
Author: | freddy [ Sat Oct 03, 2009 12:30 am ] |
Post subject: | Re: Maximum Players on a team |
Author: | privaterivvan [ Sat Oct 03, 2009 1:36 am ] |
Post subject: | Re: Maximum Players on a team |
It works... sorta... The spawns can only be seen from Iraqi side, and theyre not attached to humvees |
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