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Battlefield Modding Tutorials BFMODS :: View topic - HeavyArmour damage
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

HeavyArmour damage
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5262
Page 2 of 2

Author:  anselmus [ Sat Sep 26, 2009 2:45 pm ]
Post subject:  Re: HeavyArmour damage

"ObjectTemplate.Active" can be used to change any property of a vehicle or weapon, or there are basic rules?

Author:  MR PINK BALLS [ Sat Sep 26, 2009 3:25 pm ]
Post subject:  Re: HeavyArmour damage

active just means that you are activating the particular objects/vehicle so it can have the properties changed I don't believe active is the miracle cure to everything tho

Author:  anselmus [ Tue Sep 29, 2009 4:32 pm ]
Post subject:  Re: HeavyArmour damage

In the case of aircraft, it is possible to change the ammo Gun, using the "ObjectTemplate.Active. ?
Exe: AA projectile

Author:  MR PINK BALLS [ Tue Sep 29, 2009 4:43 pm ]
Post subject:  Re: HeavyArmour damage

active the aircraft or aricraft gun and then simply change the line

projectiletemplate :::whatever round

Author:  freddy [ Tue Sep 29, 2009 9:05 pm ]
Post subject:  Re: HeavyArmour damage

on everything that has ObjectTemplate.create you can ObjectTemplate.Active and change values on.

Author:  anselmus [ Wed Sep 30, 2009 2:30 am ]
Post subject:  Re: HeavyArmour damage

ok!

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