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HeavyArmour damage https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5262 |
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Author: | anselmus [ Sat Sep 26, 2009 2:45 pm ] |
Post subject: | Re: HeavyArmour damage |
"ObjectTemplate.Active" can be used to change any property of a vehicle or weapon, or there are basic rules? |
Author: | MR PINK BALLS [ Sat Sep 26, 2009 3:25 pm ] |
Post subject: | Re: HeavyArmour damage |
active just means that you are activating the particular objects/vehicle so it can have the properties changed I don't believe active is the miracle cure to everything tho |
Author: | anselmus [ Tue Sep 29, 2009 4:32 pm ] |
Post subject: | Re: HeavyArmour damage |
In the case of aircraft, it is possible to change the ammo Gun, using the "ObjectTemplate.Active. ? Exe: AA projectile |
Author: | MR PINK BALLS [ Tue Sep 29, 2009 4:43 pm ] |
Post subject: | Re: HeavyArmour damage |
active the aircraft or aricraft gun and then simply change the line projectiletemplate :::whatever round |
Author: | freddy [ Tue Sep 29, 2009 9:05 pm ] |
Post subject: | Re: HeavyArmour damage |
on everything that has ObjectTemplate.create you can ObjectTemplate.Active and change values on. |
Author: | anselmus [ Wed Sep 30, 2009 2:30 am ] |
Post subject: | Re: HeavyArmour damage |
ok! |
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