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CSM: Some ambient effect ideas https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5257 |
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Author: | Senshi [ Mon Sep 21, 2009 9:56 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
Nono, you got it wrong, Pink. He's not just a smart guy, he's even a samrt guy. You have to be precise when playing smartass . |
Author: | MR PINK BALLS [ Mon Sep 21, 2009 10:31 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
Author: | samrtguy [ Mon Sep 21, 2009 11:46 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
My nick is intentionally ironic. Iced, my other nicks are Black Mamba and Boomslang, I think I might have played with you atleast once before. |
Author: | Iced Earth [ Tue Sep 22, 2009 12:09 am ] |
Post subject: | Re: CSM: Some ambient effect ideas |
Cool, I know the name mamba. I'm pretty sure I've played with you / seen you before. |
Author: | Iced Earth [ Tue Sep 22, 2009 12:56 am ] |
Post subject: | Re: CSM: Some ambient effect ideas |
So uhm, can anyone help fix my broken PCO? |
Author: | Apache Thunder [ Tue Sep 22, 2009 5:41 am ] |
Post subject: | Re: CSM: Some ambient effect ideas |
What exactly is wrong with it? You didn't mention anything specific as to what is wrong with it. Gotta know what's wrong so I know where to look |
Author: | Iced Earth [ Tue Sep 22, 2009 7:05 am ] |
Post subject: | Re: CSM: Some ambient effect ideas |
Author: | fo0k [ Tue Sep 22, 2009 12:14 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
maybe a gun turret with a shot gun.. that auto fires kinda small white tube projectiles.. like the crossbow in HL2.. really high velocity and plenty of spread on the shotgun settings.. place them around the battle area and you would get nice tracer effects.. add a sound to the projectile for when it flys overhead |
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