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Battlefield Modding Tutorials BFMODS :: View topic - CSM: Some ambient effect ideas
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

CSM: Some ambient effect ideas
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5257
Page 3 of 3

Author:  [TKO]Twist [ Tue Sep 22, 2009 12:45 pm ]
Post subject:  Re: CSM: Some ambient effect ideas

There is no team specified.

Add ObjectTemplate.Team # to the spawner of the object

Author:  MR PINK BALLS [ Tue Sep 22, 2009 2:26 pm ]
Post subject:  Re: CSM: Some ambient effect ideas


Author:  mrhowdoimod [ Tue Sep 22, 2009 5:19 pm ]
Post subject:  Re: CSM: Some ambient effect ideas

does no one else remember that autofire doesn't work? geez... unless someone get into the vehicle and fires first, than there will be no auto firing. and it will randomly stop after a while also if I remember right...

Author:  Iced Earth [ Tue Sep 22, 2009 8:10 pm ]
Post subject:  Re: CSM: Some ambient effect ideas


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