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CSM: Some ambient effect ideas https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5257 |
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Author: | Iced Earth [ Sun Sep 20, 2009 7:39 pm ] |
Post subject: | CSM: Some ambient effect ideas |
Author: | Archimonde0_0 [ Mon Sep 21, 2009 10:47 am ] |
Post subject: | Re: CSM: Some ambient effect ideas |
If this is CSM I recommend making a new object altogether. Using either an animated GIF or a Animated BIK file with the effect, and just applying it to a 2d Plane. |
Author: | MR PINK BALLS [ Mon Sep 21, 2009 6:28 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
HAH eactly what I said except i was actually making a animated model that shoots projectiles everywhere |
Author: | mrhowdoimod [ Mon Sep 21, 2009 7:56 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
make the skybox textures .bik files with tracers? |
Author: | samrtguy [ Mon Sep 21, 2009 9:01 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
Hey Iced, we're taking on your clan next sunday @ BFCL (doob). Prepared to get wrecked |
Author: | Iced Earth [ Mon Sep 21, 2009 9:08 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
Author: | Iced Earth [ Mon Sep 21, 2009 9:09 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
Author: | MR PINK BALLS [ Mon Sep 21, 2009 9:44 pm ] |
Post subject: | Re: CSM: Some ambient effect ideas |
hes a guy ,whose smart dumbass |
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