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Battlefield Modding Tutorials BFMODS • View topic - Learning to fly but need metal in the sky

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Sep 19, 2009 5:10 am 
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It loaded and ran faster on my old pc with a Pentium 4 and 2GB RAM. Kindof sad

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PostPosted: Mon Sep 21, 2009 1:36 pm 
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Well, remember that at least when you have two cores that second core will be running your operating system, and any other applications (AIM, Xfire, TeamSpeak, Vent, etc) that you have going in the background. If your computer is properly set up to distribute the load (most new processors are fine at this) then you have at least one core dedicated to just the one game.


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PostPosted: Mon Sep 21, 2009 7:07 pm 
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It's weird, BF1942 load and runs extremely slow compared to my old pc, but on this one some newer games run fine, others still have lag. For example CoD4 loads extremely fast and runs at around 70 fps, while BF2 runs at 100 fps but loads extremely slowly. And CoD WaW loads slow and runs at 30 fps...I'm not sure what to think.

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PostPosted: Mon Sep 21, 2009 7:46 pm 
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Uhm, I see no problem there?

CoD 4 is an "old" game, but very good progamming and an awesome engine only need a short time to load, plus run very smoothly.

BF2 too is an old game, but the programming sucks as well as the engine (which basically is an enhanced BF42 engine, never forget that...), that causes a high strain on FPS (though nowadays computer have no problems with it), but still requires time to load. Never forget that Call of Duty has "tube" levels which are easy to manage by loading the stuff only when it's needed, just requires simple script triggers (which CoD always relies on very much). BF on the other hand features one giant square map, compared to CoD, which has to be rendered completely, considering you can join it whereever you want without much loading once it's finished. Of course it would have been possible to manage that differently, as e.g. Operation Flashpoint or Armed Assault do, but well...

CoD 5 is based on the CoD 4 engine, but also was enhanced vastly (to an amoun the original engine never was thought for), thus it buys better quality with a very high strain on perfomance. That's why CoD5 requires much more power, both in loading and in running. Though loading never was a real issue for me, it's still lightning quick like CoD4 was.

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PostPosted: Tue Sep 22, 2009 3:53 pm 
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At best you should be able to get a nice 10-20 vehicles flying around without lag.

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