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Making transparent meshes (such as the Jeep's windshield) https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5247 |
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Author: | nighthawk1942 [ Sat Sep 19, 2009 11:05 pm ] |
Post subject: | Re: Making transparent meshes (such as the Jeep's windshield) |
Sorry buddy I haven't been online for awhile...work. Your on your own because right now I only have Photoshop on my Macbook Pro and there is no ".dds" support for the mac, And my PC version is being gay and I have tried to reinstall it but I can't until I either delete the correct registry files so it will let me reinstall or I would have to reformat. (I haven't found a good working CD key but why would I need to when it runs smoother on my mac and I have a legit version now for commercial use.) |
Author: | fo0k [ Sun Sep 20, 2009 12:43 am ] |
Post subject: | Re: Making transparent meshes (such as the Jeep's windshield) |
anyone here added a custom player mesh before in a map.. |
Author: | [TKO]Twist [ Sun Sep 20, 2009 2:22 pm ] |
Post subject: | Re: Making transparent meshes (such as the Jeep's windshield) |
No, but I was planning it actually for a new custom map of mine. Have you had any problems yet? Or were you just asking? |
Author: | fo0k [ Sun Sep 20, 2009 10:06 pm ] |
Post subject: | Re: Making transparent meshes (such as the Jeep's windshield) |
pretty sure i tried once but the player mesh has to be in the mod file and not a custom map to work.. seems like we should have seen a pic of an envmapped or semi transparent player by now.. but ive not seen it. |
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