Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Completely Disabling Vechicles https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5241 |
Page 1 of 4 |
Author: | nighthawk1942 [ Sat Sep 12, 2009 7:07 am ] |
Post subject: | Completely Disabling Vechicles |
Author: | freddy [ Sat Sep 12, 2009 1:37 pm ] |
Post subject: | Re: Completely Disabling Vechicles |
immobile AC-130, set the engine Torque to 0 set the input to the engine to something that doesnt work "c_PIMouseLook" give the spawner the holdObject 1 remove the soldierspawns with the ObjectTemplate.removeTemplate command |
Author: | Iced Earth [ Sat Sep 12, 2009 7:41 pm ] |
Post subject: | Re: Completely Disabling Vechicles |
Author: | Sheppard [ Sat Sep 12, 2009 8:25 pm ] |
Post subject: | Re: Completely Disabling Vechicles |
The easiest way to inform people of a base now being uncap or changing uncap to capable, is to put it in the scrolling announcements. Then if they don't see it they're probably ignorant noobs anyway. |
Author: | Senshi [ Sat Sep 12, 2009 8:56 pm ] |
Post subject: | Re: Completely Disabling Vechicles |
Just a theory-something that occured to me right now, not even completely fitting this topic... What would happen if you would spawn an objecttemplate with ObjectTemplate.teamOnVehicle 1 , but giving it to a "fake" team, say team 3. E.g. create a spawnertemplate with ObjectTemplate.setObjectTemplate 1 Sherman ObjectTemplate.setObjectTemplate 2 Willy ObjectTemplate.setObjectTemplate 3 Chi-Ha ObjectTemplate.teamOnVehicle 1 Then spawn the object and set it to team 3 Object.setTeam 3 Wouldn't that "lock" the vehicle for everybody? |
Author: | [TKO]Twist [ Sat Sep 12, 2009 9:30 pm ] |
Post subject: | Re: Completely Disabling Vechicles |
A. It will not spawn at all, B. Yes it would indeed lock out everyone, C. You needed to set it to teamOnVehicle 3 |
Author: | nighthawk1942 [ Sun Sep 13, 2009 5:31 am ] |
Post subject: | Re: Completely Disabling Vechicles |
Author: | Iced Earth [ Sun Sep 13, 2009 6:49 am ] |
Post subject: | Re: Completely Disabling Vechicles |
Page 1 of 4 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |