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Battlefield Modding Tutorials BFMODS :: View topic - burn soldier
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

burn soldier
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5236
Page 1 of 2

Author:  anselmus [ Wed Sep 09, 2009 3:07 pm ]
Post subject:  burn soldier

It works, but does not burn the soldiers, it is possible to do this?

Init.con

rem *** placeable fire ***
ObjectTemplate.create Bundle VehicleFire
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasArmor 1
ObjectTemplate.maxhitpoints 25
ObjectTemplate.hitpoints 25
ObjectTemplate.Material 40
ObjectTemplate.addArmorEffect 25 e_KubelFire 0/0/0
.......

VehicleFire=StandardMesh(soldier_spawn)

Author:  Losnar [ Wed Sep 09, 2009 3:48 pm ]
Post subject:  Re: burn soldier

You want it to damage the soldiers?

Author:  anselmus [ Wed Sep 09, 2009 5:44 pm ]
Post subject:  Re: burn soldier

Yes, I want.

Author:  Archimonde0_0 [ Wed Sep 09, 2009 6:40 pm ]
Post subject:  Re: burn soldier

try a material that deals damage

Author:  Apache Thunder [ Thu Sep 10, 2009 1:56 am ]
Post subject:  Re: burn soldier

Better yet create a death bubble and addTemplate it to the PCO that has the effect.

Just make a copy of a health depot that works on soldiers and give it negative health settings so that it drains the soldiers health when he's near it. But he'd stop burning once he gets out of range of the bubble!

Author:  anselmus [ Fri Sep 11, 2009 1:02 am ]
Post subject:  Re: burn soldier

Yes, that I did.
STEBARBWIRE makes the soldier loses power , I do not know how it works, but it has a secret that can be used in fire, anyone know what works and whether it is possible to use their properties?

Author:  Iced Earth [ Fri Sep 11, 2009 2:05 am ]
Post subject:  Re: burn soldier


Author:  anselmus [ Fri Sep 11, 2009 3:07 pm ]
Post subject:  Re: burn soldier

Iced Earth , I add:

Init.con

rem *** placeable fire ***
ObjectTemplate.create Bundle VehicleFire
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasArmor 1
ObjectTemplate.maxhitpoints 25
ObjectTemplate.hitpoints 25
ObjectTemplate.Material 40
ObjectTemplate.addArmorEffect 25 e_KubelFire 0/0/0

rem *** placeable fire ***
ObjectTemplate.create Bundle VehicleFire
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addArmorEffect 25 e_KubelFire 0/0/0
ObjectTemplate.addTemplate firedamage

ObjectTemplate.create SupplyDepot firedamage
ObjectTemplate.radius 1.5
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 -4.0 0


..but sorry, nothing happens, do not burn.

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