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Battlefield Modding Tutorials BFMODS • View topic - burn soldier

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: burn soldier
PostPosted: Wed Sep 09, 2009 3:07 pm 
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Joined: Sat Aug 08, 2009 7:30 pm
Posts: 75
It works, but does not burn the soldiers, it is possible to do this?

Init.con

rem *** placeable fire ***
ObjectTemplate.create Bundle VehicleFire
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasArmor 1
ObjectTemplate.maxhitpoints 25
ObjectTemplate.hitpoints 25
ObjectTemplate.Material 40
ObjectTemplate.addArmorEffect 25 e_KubelFire 0/0/0
.......

VehicleFire=StandardMesh(soldier_spawn)

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 Post subject: Re: burn soldier
PostPosted: Wed Sep 09, 2009 3:48 pm 
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Joined: Thu Oct 19, 2006 5:03 am
Posts: 1209
You want it to damage the soldiers?

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 Post subject: Re: burn soldier
PostPosted: Wed Sep 09, 2009 5:44 pm 
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Posts: 75
Yes, I want.

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 Post subject: Re: burn soldier
PostPosted: Wed Sep 09, 2009 6:40 pm 
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Posts: 782
try a material that deals damage


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 Post subject: Re: burn soldier
PostPosted: Thu Sep 10, 2009 1:56 am 
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Posts: 513
Location: Levelland, Texas
Better yet create a death bubble and addTemplate it to the PCO that has the effect.

Just make a copy of a health depot that works on soldiers and give it negative health settings so that it drains the soldiers health when he's near it. But he'd stop burning once he gets out of range of the bubble!

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 Post subject: Re: burn soldier
PostPosted: Fri Sep 11, 2009 1:02 am 
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Posts: 75
Yes, that I did.
STEBARBWIRE makes the soldier loses power , I do not know how it works, but it has a secret that can be used in fire, anyone know what works and whether it is possible to use their properties?

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 Post subject: Re: burn soldier
PostPosted: Fri Sep 11, 2009 2:05 am 
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 Post subject: Re: burn soldier
PostPosted: Fri Sep 11, 2009 3:07 pm 
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Joined: Sat Aug 08, 2009 7:30 pm
Posts: 75
Iced Earth , I add:

Init.con

rem *** placeable fire ***
ObjectTemplate.create Bundle VehicleFire
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasArmor 1
ObjectTemplate.maxhitpoints 25
ObjectTemplate.hitpoints 25
ObjectTemplate.Material 40
ObjectTemplate.addArmorEffect 25 e_KubelFire 0/0/0

rem *** placeable fire ***
ObjectTemplate.create Bundle VehicleFire
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addArmorEffect 25 e_KubelFire 0/0/0
ObjectTemplate.addTemplate firedamage

ObjectTemplate.create SupplyDepot firedamage
ObjectTemplate.radius 1.5
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 -4.0 0


..but sorry, nothing happens, do not burn.

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