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Battlefield Modding Tutorials BFMODS :: View topic - SM to 3ds
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SM to 3ds
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5232
Page 2 of 2

Author:  MR PINK BALLS [ Thu Sep 10, 2009 2:08 am ]
Post subject:  Re: SM to 3ds


Author:  fo0k [ Thu Sep 10, 2009 9:05 am ]
Post subject:  Re: SM to 3ds

you assign matids to the visible (LOD) mesh for textures.. and then use exactly the same principle for the collision (COL) mesh except you matid's are setting the actualy material type of parts of the model

Author:  mrhowdoimod [ Fri Sep 11, 2009 1:07 am ]
Post subject:  Re: SM to 3ds

when you have the model open and have it selected and converted to an editable mesh, select a poly/face and scroll down the editable mesh menu and you should see something about assigning polygon id's. just select a group of polygons then go and put in a number of what you want it to be. then that will be the assigned material in game.

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