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Battlefield Modding Tutorials BFMODS • View topic - Second Spawnable Factory

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Second Spawnable Factory
PostPosted: Tue Sep 01, 2009 10:57 pm 
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Someone knows how to make a second spawnable factory in Battle of Britanny or copy a new factory in the island?

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PostPosted: Wed Sep 02, 2009 1:19 am 
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If you mean can you spawn a new factory on a map,then yes

serverside,no

can really understand what your asking tho.


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PostPosted: Wed Sep 02, 2009 1:20 am 
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PostPosted: Wed Sep 02, 2009 4:03 am 
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oh yes sorry i always think its a static lol


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PostPosted: Wed Sep 02, 2009 7:33 am 
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PostPosted: Wed Sep 02, 2009 1:46 pm 
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First: thanks
Second: I know it must be challenging, but can give more details about your explanation?
".....the easiest way would be just place out a copy of the existing factory", OS.con and OST.con, is it? Sorry, can you help-me.


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PostPosted: Wed Sep 02, 2009 5:36 pm 
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oki. if your modding conquest you can spawn the coop mode factory (AIfactory) and change around some with the AI soldierspawns so you can use them as an indenpendent regular soldierspawns. but it will mess up the coop game mode if you choose to do it this way.

if you just want to spawn a second factory close to the one already existing, you dont really need to fiddle with the soldierspawns so that would be easiest to do. just copy the existing factory spawner and change the coordinates to your liking.

why im talking so much about the soldierspawns is because if you just spawn the same factory twice without changing the soldierspawn properties, and with a long distance between them the spawnpoint will show up between the two factories and spawn you at a random factory.

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PostPosted: Wed Sep 02, 2009 7:24 pm 
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Hurra! thank you very much, you solved my doubts.


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