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Battlefield Modding Tutorials BFMODS • View topic - Im new at this

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Im new at this
PostPosted: Tue Sep 01, 2009 9:52 pm 
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Joined: Thu Aug 27, 2009 6:31 pm
Posts: 15
Basicly im just trying to add a carrier to both the axis and allied sides on Invasion of the philipines in regular 42. But when i add this in my ot it causes my game to crash when i try and load. Adding everything else is easy, why would this be different. When i take this out I load up just fine. Any ideas on what im doing wrong.

ObjectTemplate.create ObjectSpawner carrierSpawner
ObjectTemplate.setObjectTemplate 2 enterprise
ObjectTemplate.setObjectTemplate 1 shokaku
ObjectTemplate.SpawnDelay 300
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.teamOnVehicle 1


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 Post subject: Re: Im new at this
PostPosted: Tue Sep 01, 2009 10:30 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
Unfortunately you can only add ObjectSpawners that were in the map to begin with. Like any rule there are exceptions, but this is mainly how it goes.

I see there is DestroyerSpawner and DestroyerSpawner2 in OST.con. If you look at ObjectSpawns, DestroyerSpawner is the one that's used.

Sooo....use DestroyerSpawner2 to spawn the carriers!


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 Post subject: Re: Im new at this
PostPosted: Wed Sep 02, 2009 12:47 am 
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Joined: Thu Aug 27, 2009 6:31 pm
Posts: 15
Thanks for taking the time to teach me that iced. It is much appreciated. It now works without me getting kicked.


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 Post subject: Re: Im new at this
PostPosted: Wed Sep 02, 2009 12:54 am 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
glad to help!


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