[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4668: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4670: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4671: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4672: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
Battlefield Modding Tutorials BFMODS :: View topic - Laser Dot Sight
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Laser Dot Sight
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5201
Page 3 of 7

Author:  Sheppard [ Sat Aug 29, 2009 4:04 am ]
Post subject:  Re: Laser Dot Sight

Your idea sounds like it would work better, if you can make it work all the time anyway.

Author:  Coroner47 [ Sat Aug 29, 2009 4:28 am ]
Post subject:  Re: Laser Dot Sight


Author:  freddy [ Sun Aug 30, 2009 12:27 am ]
Post subject:  Re: Laser Dot Sight


Author:  mrhowdoimod [ Mon Aug 31, 2009 8:16 pm ]
Post subject:  Re: Laser Dot Sight

that would work. it HAS to be attached to the gun so that it only shows when the gun is out or it would look retarded. but while your at the point where it's only working when you press the trigger. why not make a certain button (e.g. F or something) turn it on (and maybe off?). though, now that I think about it I don't think you can have more then 2 triggers on a hand weapon. maybe if you made the laser only work when you zoom in? that might work?

Author:  freddy [ Mon Aug 31, 2009 9:36 pm ]
Post subject:  Re: Laser Dot Sight

ahh but you can have two "weapons" or atleast a extra gunbarrel added. i dont know if you cold give that armoreffects tho

Author:  WhatThe [ Mon Aug 31, 2009 9:49 pm ]
Post subject:  Re: Laser Dot Sight

set it to fire on altfire then give it round of fire -1 and have its ammo at -1 rate of fire 10000

Author:  mrhowdoimod [ Mon Aug 31, 2009 9:52 pm ]
Post subject:  Re: Laser Dot Sight

no that just adds a another geometry into the picture but with the same projectile. you just use two projectile positions. I'm pretty sure that the issue is that you have to either get rid of the zoom or add the laser only to the zoom. which could work. just assign the emitter to that trigger (alt) and have the laser work when you zoom in. or you could try to assign it to another key. but I really doubt that that would work. and no you cant give it armor effects. II thought you could only give those to PCO's?

EDIT. Whatthe actually has a good idea. if you wanted to you could make it a projectile instead of an emitter. which makes more sense and would probably be easier. just make a red projectile for it.

Author:  Coroner47 [ Mon Aug 31, 2009 10:39 pm ]
Post subject:  Re: Laser Dot Sight


Page 3 of 7 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/