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Brilliant Minds needed for a Brilliant Idea...! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5199 |
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Author: | freddy [ Fri Aug 28, 2009 9:08 pm ] |
Post subject: | Re: Brilliant Minds needed for a Brilliant Idea...! |
not that hard to fix then, if you use the code for random spawns viewtopic.php?f=4&t=5128 there will the ObjectTemplate.minSpawnDelay 10 ObjectTemplate.maxSpawnDelay 20 work atleast for the second "random" spawner as the map is already running. |
Author: | Iced Earth [ Sat Aug 29, 2009 12:01 am ] |
Post subject: | Re: Brilliant Minds needed for a Brilliant Idea...! |
Author: | freddy [ Sat Aug 29, 2009 1:27 am ] |
Post subject: | Re: Brilliant Minds needed for a Brilliant Idea...! |
Author: | Iced Earth [ Sat Aug 29, 2009 1:40 am ] |
Post subject: | Re: Brilliant Minds needed for a Brilliant Idea...! |
Author: | [TKO]Twist [ Sat Aug 29, 2009 10:19 am ] |
Post subject: | Re: Brilliant Minds needed for a Brilliant Idea...! |
Or use Critical damage, but wouldn't that effect the second vehicle spawned aswell? |
Author: | freddy [ Sun Aug 30, 2009 12:13 am ] |
Post subject: | Re: Brilliant Minds needed for a Brilliant Idea...! |
Author: | Apache Thunder [ Wed Sep 02, 2009 6:54 pm ] |
Post subject: | Re: Brilliant Minds needed for a Brilliant Idea...! |
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