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Battlefield Modding Tutorials BFMODS • View topic - Problem with KitPart

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Problem with KitPart
PostPosted: Mon Aug 24, 2009 3:05 am 
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I guess only BoneA Backpack HipPack can be used...?
Anyway, the cigarette and the hat both have to follow the head so you can try this:
Edit a soldier head in Gmax, put the hat on, bring the cigarette in this temporary scene, find a good position for it, and attach it to the hat (keep the hat pivot in place) so it makes a new object you use as a helmet set to boneA :?:

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 Post subject: Re: Problem with KitPart
PostPosted: Mon Aug 24, 2009 3:58 am 
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Ya "BoBD@N!tr¤" thats another idea i had, because i had to get Mr. Pink to position/rotate a cowboy hat (that he made for me) properly for me. So i figured you could just use other objects as hats & position them infront of the face. I really don't see how or why they didn't make it possible to "setPosition" objects on a bone... or maybe im still missing something.

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 Post subject: Re: Problem with KitPart
PostPosted: Mon Aug 24, 2009 11:39 am 
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I was thinking, instead of attaching the meshes together (that would give you more work because the texture won't fit anymore)
> Fine tune the cigarette position with the soldier head in Gmax and then align its pivot to bone A
> Call the 2 kitparts in the kit script

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 Post subject: Re: Problem with KitPart
PostPosted: Tue Aug 25, 2009 6:14 pm 
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Alright i did what you said BoB & it worked out pretty good. :D Its definetly a pain to get the position & rotation right in gmax. If anyone else is thinking of making kit parts... keep in mind that the soldier object is laying down, so kit parts have to be rotated 90 degrees on the y-axis. Also i think the only way to position them is to move them off center in gmax.

Here's a little vid of soldiers dying from lung cancer & bullets. :lol:

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 Post subject: Re: Problem with KitPart
PostPosted: Tue Aug 25, 2009 6:30 pm 
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:lol: That's awesome dude. By the way where can I get that map, it looks cool.

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 Post subject: Re: Problem with KitPart
PostPosted: Tue Aug 25, 2009 6:37 pm 
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Happy it worked for you :)
Your mod looks awesome :shock:

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 Post subject: Re: Problem with KitPart
PostPosted: Tue Aug 25, 2009 6:44 pm 
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I personally played it ,its awesome coroner does awesome work


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 Post subject: Re: Problem with KitPart
PostPosted: Tue Aug 25, 2009 8:08 pm 
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Anybody know of anywhere where i can upload this map? Im just using as a test bed right now, but everyone can do whatever they want with it. ;-)

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