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Battlefield Modding Tutorials BFMODS • View topic - Working solution to AP Mine

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Aug 24, 2009 5:19 am 
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^ oh damn, i forgot about that. great post freddy.


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PostPosted: Mon Aug 24, 2009 5:28 am 
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its only like 1 year ago that was posted ;-)


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PostPosted: Mon Aug 24, 2009 5:30 am 
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PostPosted: Mon Aug 24, 2009 6:03 am 
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Ok i might be stupid!! Im i changing the collision mesh wrong in gmax?? btw im way way drunk lol.... its my friday!!

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PostPosted: Tue Aug 25, 2009 7:00 am 
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Wow i don't even remember writing the above post ... sorry guys :oops: :lol: I finally have the landmines destroyable by projectiles & collisions with soldiers & vehicles. Thanx to Mr. Pink Balls for changing the mat id on the landmine standard mesh for me. Also i totally forgot that i had made a new damage system for the same map to have head shots as instant kills... so i didn't have the new landmine material setup for the new projectiles materials. :oops:

This AP mine is a spawned object that can be placed anywhere on the map. It'll explode on any collision ... even if you drop something on it like a grenade. Unfortunately it has a 1 sec delay/fuse. Thanx everyone for the help! :D



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PostPosted: Tue Aug 25, 2009 4:02 pm 
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Very cool!

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