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Battlefield Modding Tutorials BFMODS • View topic - moving textures

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: moving textures
PostPosted: Tue Aug 18, 2009 8:49 pm 
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moving textures. how to? I saw that that guy made the fake reflections underwater of the surface . I'm assuming that the custom object would require a .skn file and I'd have to animate that too? I'm going to look at Archi's animation tutorials to see if there's anything on skins.

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 Post subject: Re: moving textures
PostPosted: Tue Aug 18, 2009 9:00 pm 
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Archi mentions them, but doesn't really go into anything about them besides demonstrating on a bf2 soldier model.


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 Post subject: Re: moving textures
PostPosted: Tue Aug 18, 2009 10:13 pm 
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ok yeah I see. still not sure where to go with this. anyone have ideas?

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 Post subject: Re: moving textures
PostPosted: Tue Aug 18, 2009 10:38 pm 
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what about the underwater effect someone made not to long ago?


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 Post subject: Re: moving textures
PostPosted: Tue Aug 18, 2009 10:42 pm 
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that's what I was talking about. I don't know how he did it.

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 Post subject: Re: moving textures
PostPosted: Tue Aug 18, 2009 11:02 pm 
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..It uses bik video files..

I took the heightmap.. cut off everything above the waterline to leave me with a seabed mesh.. then textured it but used the bik video as texture. The video is just a 10 second capture of the seabed in crysis with fraps.. then cut down in virtualdub.

you need rad tools to create bik files.


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 Post subject: Re: moving textures
PostPosted: Tue Aug 18, 2009 11:10 pm 
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 Post subject: Re: moving textures
PostPosted: Tue Aug 18, 2009 11:11 pm 
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yes the .bik texture is the correct way to do it. .Biks can be used to make Animated Huds, tv's and other things.

What you must understand is that just because BF1942 uses .dds files as its primary textures, it can use other things, .biks, .gifs, etc.

For instance if you really wanted to you could have the bf1942 intro movie playing on a Tv in game.


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