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Battlefield Modding Tutorials BFMODS • View topic - e_ExplGas smoke TTL problem

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Aug 18, 2009 2:40 pm 
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PostPosted: Tue Aug 18, 2009 2:55 pm 
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PostPosted: Tue Aug 18, 2009 3:06 pm 
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Doesn't help.

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PostPosted: Tue Aug 18, 2009 9:50 pm 
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Narrowed it down.

It appears that no matter what effect, it lasts only 2 seconds max for the wreck, then every emitter (probably the bundle itself) is killed. But I have absolutely no idea why.

Some guesses:
1) It's because the actual vehicle gets replaced by the "wreck" object then (though the LodSelector states it's still the same PCO, just switched to display a simple Wreck)
2) Perhaps because the effect actually is a simple armoreffect and perhaps this gets deactivated somehow? Armoreffects appear to be attached to their parent PCO, so this might be a possible problem. But why 2 seconds later? Because the hitpoint value of the vehicle then is changed from 0 to whatever or deactivated, leading to the death of all armoreffects?

Really at aloss there :?

EDIT: Oh yeah, any suggestion for a workaround is very welcome too. Already had some thoughts about perhaps spawning an invisible object when the vehicle dies and attaching the emitter to the invisible one. Disadvantage: If the vehicle dies "in movement" (e.g. plane shot down), the emitter wouldn't follow the crashing wreck, but just remain stationary...

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PostPosted: Wed Aug 19, 2009 5:58 am 
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What about activating the wreck itself and attach it to the wreck?


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PostPosted: Wed Aug 19, 2009 7:02 am 
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Tried that, didn't work for whatever reason.

I just actived it and "addtemplate" the emitter to it...that's how it should be done, right?

I also tried replacing the "simpleobject" wreck with a "bundle" which includes to effect: no effect starting either...

I don't get it :(

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PostPosted: Wed Aug 19, 2009 12:18 pm 
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try give the wreck setNetworkableInfo


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PostPosted: Wed Aug 19, 2009 1:26 pm 
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Wouldn't that be pretty irrelevant for a local test? And wouldn't that require transforming the wreck into a bundle or even a PCO? I don't think simpleobjects are designed for networkableinfos?

Will try it though...

EDIT: Didn't work either :( .

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