Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Problem with Emitter
PostPosted: Tue Aug 18, 2009 10:45 pm 
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Joined: Mon Oct 20, 2008 9:25 pm
Posts: 103
Location: Canada
Ive been modding/mapping on & off for 4-5yrs... and im still learning. I probably am a n00b to alot of ppl here. :D Ive acutally been coming to this forum for a couple years, just never registered till recently.

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 Post subject: Re: Problem with Emitter
PostPosted: Tue Aug 18, 2009 10:50 pm 
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Joined: Thu Oct 23, 2008 6:47 pm
Posts: 935
Location: Charleston S.C.
ok, well sorry for the insult.

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 Post subject: Re: Problem with Emitter
PostPosted: Tue Aug 18, 2009 10:54 pm 
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Joined: Sat Jan 26, 2008 11:58 am
Posts: 206
Location: UK / Sweden
That's frickin awesome. Nice work.


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 Post subject: Re: Problem with Emitter
PostPosted: Tue Aug 18, 2009 11:13 pm 
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Joined: Mon Oct 20, 2008 9:25 pm
Posts: 103
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its alright mrhowdoimod i wasn't insult. i still like ya! :lol:
thanx fo0k

does anybody see anything wrong with my "AirStrikeParticles" object?

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 Post subject: Re: Problem with Emitter
PostPosted: Wed Aug 19, 2009 12:25 am 
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alright i think i figured it out. i just changed my "ObjectTemplate.Create Bundle AirStrikeParticles" object to a PCO "ObjectTemplate.Create PlayerControlObject AirStrikeParticles" & everything seems to be working perfectly.

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 Post subject: Re: Problem with Emitter
PostPosted: Wed Aug 19, 2009 1:54 am 
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Joined: Sat May 10, 2008 3:00 am
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That's epically awesome dude...I wish there was a way to SSM this (or had been when I had a server) I would've loved to have some minefields or large airstrikes/artillery strikes...

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