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Battlefield Modding Tutorials BFMODS • View topic - Explosive Force & Head Shots

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Aug 10, 2009 3:46 am 
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PostPosted: Mon Aug 10, 2009 6:12 am 
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well as far as I know the barrels dont have armor or hit points, so they are invincible as is. All you need to do is set its Mass and add some Response Physics.

The barrels wont work perfectly though, so you may get some wacky results. If you make them heavy enough they should be alright, but what you'll notice is, is that they will want to tip back on their heads, and will never actually go sideways.

As for the head, you have to locate the Material for the head and the Material for the pistols projectile. Then you go into the pistol projectiles code, and you make the damage mod higher (im not certain about this SSM), but on a client thats what you would do. The Damage mod multiplies the projectiles damage, so lets say the projectile Does 20 damage, a damage mod of 4 will set it to 100 and an instant kill.


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PostPosted: Mon Aug 10, 2009 3:05 pm 
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Yeah, damage works the same CSM and SSM. 40 is head, 41 is body, 42 is limbs, if I'm not mistaken.

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PostPosted: Mon Aug 10, 2009 3:23 pm 
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PostPosted: Mon Aug 10, 2009 7:34 pm 
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PostPosted: Tue Aug 11, 2009 12:22 am 
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maybe (just maybe) it could work mapbased with a game. before the MaterialManager.attGroup

game.MaterialManager.attGroup 653 or game.set.MaterialManager.attGroup 653

there is some things that not bends straight in this game so you have to lurk around to you find something that works


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