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Battlefield Modding Tutorials BFMODS • View topic - Barrels floating in water

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Aug 05, 2009 12:44 am 
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PostPosted: Wed Aug 05, 2009 11:46 am 
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i think it could be the positioning of the floater, try put one in each corner instead


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PostPosted: Wed Aug 05, 2009 3:25 pm 
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Your going to need to position the floaters just right, and add physics to the barrel to make it move, aka Response and Mobile Physics. It also may be beneficial to edit the mesh, I do not believe that it was made with a very good collision mesh or bounding box. Also increase its mass, and balance it to the floaters just right so that it doesnt bounce around, and just barely floats.


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PostPosted: Fri Aug 07, 2009 4:00 am 
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PostPosted: Fri Aug 07, 2009 4:28 pm 
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If i remember right the ObjectTemplate.setSinkingSpeedMod set out witch sinking effect should be used.


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PostPosted: Sat Aug 08, 2009 4:14 am 
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PostPosted: Mon Aug 10, 2009 11:33 pm 
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I got my barrels as good as im gonna get em... i think. Hey freddy i tried changing the drag, but it seemed to have a negative effect. Anything over ObjectTemplate.drag 0.5 causes them to leap up into the air. Up'ing the mass to 5000 doesn't seem to affect the floaters any & using the ObjectTemplate.SetSinkingSpeedMod has no noticeable affect.

Here's a couple vids... they make for a good defence. You could probably drop them inta omaha beach and they'd cause havoc for the allies. lol



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