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Battlefield Modding Tutorials BFMODS • View topic - How are textures linked to their objects?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Jul 30, 2009 6:30 am 
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Battlefield 1942
How are textures linked to their objects? Like "landmine_T.dds" is the texture for landmines.

edit:found it. It was the in the standardmesh.rs for the object.


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PostPosted: Thu Jul 30, 2009 2:55 pm 
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The actual "linking" of the texture to the sm happens in 3dsmax but if you wanted to change what the mine looks like just use photoshop to open the texture up and paint over it.


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PostPosted: Thu Jul 30, 2009 3:24 pm 
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Yes there's something called uv mapping that's done in Max that determines how the texture fits on the object, but in my experience you usually don't need to worry about that. (Except when creating new meshes of course)

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