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Battlefield Modding Tutorials BFMODS :: View topic - Question about texturing
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Question about texturing
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5120
Page 1 of 1

Author:  MR PINK BALLS [ Wed Jul 29, 2009 5:35 am ]
Post subject:  Question about texturing

Hey I am curious if it is possible to skin a solider and actually not have the skin touching the surface of the model, like example

Image

In order to do that you had to make a custom man and do a skeleton wrap? or is this some crafty skinning?

(On The man ofcourse)

Lemme iterate on what im trying to do here,I am trying to make the solider look more like a paintball player instead of a solider which would require me to make his cloths a bit more baggy and remove the tucked in pants and make it more like busting a sag lol
Image

Author:  Iced Earth [ Wed Jul 29, 2009 6:02 am ]
Post subject:  Re: Question about texturing

I'm no 3d modeler guy, but there must be some parts of the 1942 soldier that illustrate wth I mean..

Basically...take the current soldier, and just 'pull out' the costume. That will make him look like he's wearing more 'layers' of clothing. To give the illusion of a jacket or say a jersey thats kind of baggy at an edge...lets say the bottom of a jersey top...go around the bottom edge and pull it out from the rest of the upper body. Then make a new set of verticies(? I think?) below that, and set it into the body. That should give the illusion of a heavy/baggy jersey over regular clothes/body. Maybe I should make a picture, lol

EDIT: EPIC PAINTBRUSH SKILLZZZZ

Image

EDIT edit: apparently thats too much work. Then you're gonna have to shade your textures. I think. lol. Pretty sure thats the only way to give the illusion of bagginess without changing the ske, as u says.

Author:  [TKO]Twist [ Wed Jul 29, 2009 9:33 am ]
Post subject:  Re: Question about texturing

Gingerbread Man!

Author:  Archimonde0_0 [ Wed Jul 29, 2009 11:24 am ]
Post subject:  Re: Question about texturing

Changes to the solder models will require you either A.) spend a long time editing the existing ones, or B.) take the easier rout and spend a few days learning how to do it yourself. After which time you will have to use the Skin Modifier to get him properly moving, and Unwarp Modifiers to texture him.

Author:  MR PINK BALLS [ Wed Jul 29, 2009 3:13 pm ]
Post subject:  Re: Question about texturing

Okay well I looked over how to do that a little and it seems like it would b easier to edit existing no? I mean to make a new one you have to make all new move files for it no? walk lay crouch stand on and on but I dunno

Author:  BoBD@N!trĀ¤ [ Wed Jul 29, 2009 8:03 pm ]
Post subject:  Re: Question about texturing

You'll figure that out on your own as usual...

Author:  MR PINK BALLS [ Wed Jul 29, 2009 10:36 pm ]
Post subject:  Re: Question about texturing


Author:  fo0k [ Thu Jul 30, 2009 11:15 pm ]
Post subject:  Re: Question about texturing

yeah just edit existing will be far easier..

The guy in that pic is just the default axis interstate dude.. I didnt texture.. just put him in for scale.

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