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Battlefield Modding Tutorials BFMODS • View topic - a different way to reduce recoil

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Jul 27, 2009 7:01 pm 
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Couldn't you just reduce firing force? Does that affect the range the projectile reaches? I don't think so, isn't that controlled by Velocity?


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PostPosted: Mon Jul 27, 2009 7:05 pm 
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im not sure theres 3 things that factor recoil i believe recoil size speed and firing force firing forece is the only one i understnad

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PostPosted: Mon Jul 27, 2009 7:29 pm 
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im pretty sure the M1 abrams in desert combat does that....recoil into the tank that is.


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PostPosted: Mon Jul 27, 2009 7:34 pm 
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fireing force is only for the recoil, doesn't affect anything else.

If you reduce that, you reduce recoil, but also the "shock effect". If you have good suspension (pysics.con) and high fireing force, you will notice a heavy setback as well as no bouncing. Simulates the power of the main cannon much better in my opinion.

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PostPosted: Mon Jul 27, 2009 8:10 pm 
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PostPosted: Mon Jul 27, 2009 9:33 pm 
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:roll:

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PostPosted: Mon Jul 27, 2009 10:43 pm 
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PostPosted: Tue Jul 28, 2009 12:14 am 
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Uhm, that's what I've been saying from the beginning :shock: It's not that I'm talking out of the blue here, I know this stuff from experience. Went through all these settings in my mod, making the tanks way more realistic in shooting behaviour.

Recoil Speed+Force only affect the visual moving of the barrel. Force indicates how far the barrel will go backwards upon firing, "speed" is the time it then needs to be moved forward again.

FireingForce is the real physical recoil effect, launched from the point the projectile is generated (usually at the muzzle) in the opposite projectile direction.

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