That there are hard coded values held over from the development days might explain why some weapon changes crash the server and some don't. I'd love to get my hands on the source even as a reference to confirm some suspicions. I'm sure there would still be some surprises to be found. Reverse engineering anyone? LOL. Even the scoremanager settings have seperate tables for the various gameplay modes (ctf/tdm, etc), but nowhere can i find the access to them so i could use a scoremanagersettingsTK, for example. Hardcode!
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