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Battlefield Modding Tutorials BFMODS • View topic - WERE THE HELL IS THE DIRT COLLISION?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Jul 17, 2009 1:22 am 
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Location: Your moms house
does anyone at allll know were i can find the files for the dirt collision effects I and mrhowdoimod both searched all over the damn place and its nowhere to be found


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PostPosted: Fri Jul 17, 2009 2:45 am 
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Okay lemme reiterate im trying to get my bullet which is now a paintball to have a end effect that looks like a paintball splatter but I cannot figure it out :(


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PostPosted: Fri Jul 17, 2009 3:48 pm 
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Posts: 1253
just pick an effect and shape it kinda, dunno exactly what you need but check this viewtopic.php?f=4&t=3374

if i remember right you can simply change the color in this line ObjectTemplate.colorRGBAOverTime 0/255/0/0/255|59/255/0/0/104|100/255/0/0/0


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PostPosted: Sun Jul 19, 2009 11:05 am 
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Location: UK / Sweden
arent all those bullet collision images in the menu rfa?


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PostPosted: Mon Jul 20, 2009 3:24 am 
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Ill check that THANKS


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PostPosted: Sat Aug 29, 2009 5:31 am 
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Not sure if you found the mat IDs yet but you can find them in just about any con file in the damage_system folder of the game.rfa file.

But to make it easier here's the mat ids for all the ground materials:

______________________

*** Water ***
1

*** Dry Grass (yellow) ***
2

*** Juicy Grass (Green) ***
3

*** Dry Dirt ***
4

*** Wet Dirt ***
5

*** Mud ***
6

*** Deep Mud ***
7

*** Gravel ***
8

*** Frozen ground ***
9

*** Dry Sand ***
10

*** Wet Sand ***
11

*** Rock ***
12

*** Forest Floor ***
13

*** Dirt Road ***
14

*** Paved Road ***
15

_________________________


:D

_________________
ImageImage
I have cameras in your head!


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