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Battlefield Modding Tutorials BFMODS • View topic - tlight

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: tlight
PostPosted: Wed Jul 15, 2009 2:54 am 
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Hey uhm im trying to make my guns tracers look like paintballs but im not having any luck I made the gun fire the 7.62X54 or something like that I went to the geometries and found the sm name for the projectile it turns out the sm was all the way back in the original 1942 standardmesh.rfa so I made my bullet in max and saved it as the tlight cuz thats what the name of the original sm was so then i putt the tlight i made into my new mod standardmesh folder and I havent textured it yet so I dident bother with that but it is in the sm.rfa and it is the correct name but it does not seem to be working :? WHATS WRONG :?


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 Post subject: Re: tlight
PostPosted: Wed Jul 15, 2009 3:30 am 
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I really don't think your going to need to have tracers...

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 Post subject: Re: tlight
PostPosted: Wed Jul 15, 2009 3:47 am 
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 Post subject: Re: tlight
PostPosted: Wed Jul 15, 2009 3:52 am 
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just change the projectiles geometries per team? this seems pretty simple. just assign a different projectile for each team and have the projectiles color match the teams color. you shouldn't need tracers..

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 Post subject: Re: tlight
PostPosted: Wed Jul 15, 2009 4:02 am 
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 Post subject: Re: tlight
PostPosted: Wed Jul 15, 2009 12:01 pm 
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exactly... so change the projectile geometries not add tracers that look like paintballs. see the difference?

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 Post subject: Re: tlight
PostPosted: Wed Jul 15, 2009 3:24 pm 
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If you change the projectile geometries to tlight_m1 nothing changes, and I'd love to know why. (Yes I made sure I changed invisible to 0)

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 Post subject: Re: tlight
PostPosted: Tue Jul 28, 2009 12:24 am 
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