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Battlefield Modding Tutorials BFMODS • View topic - tlight

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: tlight
PostPosted: Tue Jul 28, 2009 12:48 am 
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Yes but the tracer projectile does different damage than the different projectiles fired by the different weapons. So if you do that to each weapon they all do the same damage.

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 Post subject: Re: tlight
PostPosted: Tue Jul 28, 2009 1:10 am 
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 Post subject: Re: tlight
PostPosted: Tue Jul 28, 2009 5:16 am 
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You can set an arbitrary number if you want no damage, e.g. Material 351.


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 Post subject: Re: tlight
PostPosted: Tue Jul 28, 2009 2:32 pm 
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Not that it matters cause I have my doubts that I'll ever mod again...

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 Post subject: Re: tlight
PostPosted: Tue Jul 28, 2009 4:58 pm 
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Location: Your moms house


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 Post subject: Re: tlight
PostPosted: Tue Jul 28, 2009 5:22 pm 
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DAM DAM DAAAAAAAM


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 Post subject: Re: tlight
PostPosted: Tue Jul 28, 2009 5:35 pm 
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Bf1942, in comparison to BF2 and 2142, has sub par gameplay, terrible graphics, and just isn't as good of a game at all. Especially since on this 22" widescreen monitor BF42 and BFV are stretched and distorted so badly that they can't be played...I know this can be fixed, but I don't really care since now that I have the means to play BF2 and 2142 and their mods, I'll likely never play 1942 or bfv again. If I do it will probably only be to see how pink's paintball mod turns out if it ever is "finished".

Consider this my version of archi's farewell speech? I'm not leaving the forums though and I may be persuaded to learn python code so I can mod BF2 but it's not likely.

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 Post subject: Re: tlight
PostPosted: Tue Jul 28, 2009 5:43 pm 
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But BF1942 is fun! It has the maps I like and the servers I like, and all my BF1942 friends from back in 2004 and 2005 still play it too.

The rest of the BF series... not so much.


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