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Battlefield Modding Tutorials BFMODS • View topic - 3 things

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: 3 things
PostPosted: Wed Jul 15, 2009 1:31 am 
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#1 In the DCF standardmesh their are 4 us body files

US_Body.sm
US_Body1.sm
US_Body2.sm
US_Body3.sm

When I open them in mac they are all exactly identical why are their 3? is it to skin 3 different soldiers that all i could think of

#2 Anyone know how I can make my tracer that im making look like a paintball when it hits an object?

#3 I am trying to get the solider to hold on to my weapon properly and I want to make a custom reload how do I go about starting this?



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 Post subject: Re: 3 things
PostPosted: Wed Jul 15, 2009 12:47 pm 
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Posts: 177
#3
Reopen your model in Max, align the pivot to the cross
Import your gun skeleton and align the base box to the Bip01 R Hand box
Import the usSoldier.ske (uncheck as boxes and is weapon)
Select Bip01 R Hand, import your gun skeleton (check as boxes and is weapon)
Select the gun pieces and replace with your model

Importing .baf from animations/weapons folder

Start with ...Deploy.baf
Import the .baf
Launch the animation and see what's wrong
Align the Bip01 L Hand to the gun handle setting the animation keys frame/frame
export the .baf, overwrite.

Same with ...fire.baf and so on

#2
Make an effect and assign to the projectile
i.e ObjectTemplate.endEffectTemplate e_paintballSplash

#1
Sorry i don't know :(

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 Post subject: Re: 3 things
PostPosted: Wed Jul 15, 2009 3:28 pm 
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#1 The only reason for multiple geometries like that is random skins, though as far as I can see it doesn't use them...

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 Post subject: Re: 3 things
PostPosted: Wed Jul 15, 2009 3:58 pm 
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