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Battlefield Modding Tutorials BFMODS :: View topic - Importing custom objects
Battlefield Modding Tutorials BFMODS
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Importing custom objects
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5059
Page 2 of 2

Author:  Refuse2lose [ Thu Jul 02, 2009 3:25 am ]
Post subject:  Re: Importing custom objects

foOk, nice tute mate.

Handy for new objects but also to consider when importing from other games.

The one question I had, was I ported over the MH-53 from DCX into PoE for BFV and i noted obviously the material values were different in DCX than PoE and so the projectile material values sometimes had no impact, or the other extreme, they were too powerful.

How would I go about changing the material number in 3DSMax? Im assuming is polygon by polygon.

Author:  MR PINK BALLS [ Wed Jul 08, 2009 3:49 pm ]
Post subject:  Re: Importing custom objects


Author:  Senshi [ Wed Jul 08, 2009 10:14 pm ]
Post subject:  Re: Importing custom objects

So try around in 3ds max? Read some tutos? Read the tutos on the CD? If you can't get these simple things done, every modeling will be a pain in the ass for you. And I again strongly doubt anyone wants to give you have a step-by-step-tutorial for even the most basic stuff.

At least I don't...no offense...

Author:  Refuse2lose [ Fri Aug 07, 2009 5:59 am ]
Post subject:  Re: Importing custom objects


Author:  MR PINK BALLS [ Fri Aug 07, 2009 6:11 am ]
Post subject:  Re: Importing custom objects


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