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Battlefield Modding Tutorials BFMODS • View topic - Importing custom objects

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Jul 02, 2009 3:25 am 
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foOk, nice tute mate.

Handy for new objects but also to consider when importing from other games.

The one question I had, was I ported over the MH-53 from DCX into PoE for BFV and i noted obviously the material values were different in DCX than PoE and so the projectile material values sometimes had no impact, or the other extreme, they were too powerful.

How would I go about changing the material number in 3DSMax? Im assuming is polygon by polygon.


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PostPosted: Wed Jul 08, 2009 3:49 pm 
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PostPosted: Wed Jul 08, 2009 10:14 pm 
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So try around in 3ds max? Read some tutos? Read the tutos on the CD? If you can't get these simple things done, every modeling will be a pain in the ass for you. And I again strongly doubt anyone wants to give you have a step-by-step-tutorial for even the most basic stuff.

At least I don't...no offense...

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PostPosted: Fri Aug 07, 2009 5:59 am 
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PostPosted: Fri Aug 07, 2009 6:11 am 
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