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Battlefield Modding Tutorials BFMODS • View topic - Constant Health Drain on vehicle..

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 16 posts ]  Go to page 1, 2  Next
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PostPosted: Tue Jun 16, 2009 12:27 am 
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PostPosted: Tue Jun 16, 2009 1:31 am 
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actually.. I solved it with a map wide death bubble.. :/ kinda too simple/obvious really.


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PostPosted: Tue Jun 16, 2009 6:41 am 
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kool idea
What server do you run this on?

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f the hackers and whiners
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PostPosted: Tue Jun 16, 2009 7:59 am 
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Ill post here when complete.. :)

Looking like a v fun map at the mo.


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PostPosted: Tue Jun 16, 2009 6:54 pm 
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agreed,
I enjoy a good jeep race or bf42 football game lol! :lol:
something different once in a while :razz:

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PostPosted: Tue Jun 16, 2009 10:11 pm 
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Problem...

So it works... cars loose health... gain health at checkpoints... = win


but I have that weird glitch.. which I have only ever seen in DC servers... where you sometimes see a plane suspended in mid-air.. jets still blasting away but nobody in the jet.. you aware of this one..? given that I have never seen it in a normal server I can only presume it has something to do with death bubbles..? basically when the vehicle energy gets to zero.. 'sometimes' the vehicle stays there... after it has exploded with flames (damage effect..) still flying out of the vehicle as if its inertia is still present..

video example -

if you know what Im talking about then any thoughts welcome.. :/


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PostPosted: Tue Jun 16, 2009 10:49 pm 
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This is known as the "dead hulk" problem. I can not remember if we found a solution, but it was discussed a lot back in 2004-2005. I think a solution exists. Try searching with that term, "dead hulk".


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PostPosted: Wed Jun 17, 2009 12:25 am 
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Thanks for pointing me in the right direction.. I see it has been discussed a lot.. although not really solved as yet. unless anyone can tell me a solution.

So I'm right in thinking that so long as your vehicle hits something at the time of death.. then it will die 'as usual'..?

Its just if it is in the air or sitting on heightmap that it remains?

what causes it to die properly?


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