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Partially Submersible Vehicles. https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5015 |
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Author: | Why Two Kay [ Tue Jun 16, 2009 10:47 pm ] |
Post subject: | Re: Partially Submersible Vehicles. |
Author: | LevNougol [ Tue Jun 16, 2009 11:23 pm ] |
Post subject: | Re: Partially Submersible Vehicles. |
Author: | Why Two Kay [ Wed Jun 17, 2009 12:18 am ] |
Post subject: | Re: Partially Submersible Vehicles. |
I don't think examples exist since those aren't used commands. They could be left over properties from un-utilized features. |
Author: | LevNougol [ Wed Jun 17, 2009 4:09 am ] |
Post subject: | Re: Partially Submersible Vehicles. |
Author: | WhatThe [ Wed Jun 17, 2009 4:35 pm ] |
Post subject: | Re: Partially Submersible Vehicles. |
Look at the soldiers, find the line that says something similar to delay on water damage, put that on your vehicle for a reasonable time, that way you can ford rivers but you still will die for being in water too long |
Author: | LevNougol [ Wed Jun 17, 2009 9:46 pm ] |
Post subject: | Re: Partially Submersible Vehicles. |
Author: | Apache Thunder [ Wed Jun 17, 2009 10:47 pm ] |
Post subject: | Re: Partially Submersible Vehicles. |
Author: | [TKO]Twist [ Thu Jun 18, 2009 9:09 am ] |
Post subject: | Re: Partially Submersible Vehicles. |
So a correct code would be something similar to ObjectTemplate.Active APC ObjectTemplate.damageFromWater 1 ObjectTemplate.waterDamageDelay 30 ObjectTemplate.damageFromDeapWater 1 ObjectTemplate.deepWaterDamageDelay 5 ObjectTemplate.deepWaterLevel 10 ObjectTemplate.hpLostWhileDamageFromWater 10 ObjectTemplate.hpLostWhileDamageFromDeepWater 100 |
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