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Battlefield Modding Tutorials BFMODS • View topic - 1942 medpack vs DC medpack...getting med guns into DC!

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri May 08, 2009 10:25 am 
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PostPosted: Sat May 09, 2009 7:42 pm 
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I don't think you can change kit load outs server side. What weapons you got on that kit is what you are stuck with when doing server side mods. Unless this is a CSM mod, otherwise you got a whole other problem.

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PostPosted: Sat May 09, 2009 7:50 pm 
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Volt has done this before...so its possible.

I think instead of using the medic kit, I'll try adding the thompson to an assault kit. I'll post back with results...


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PostPosted: Sat May 09, 2009 8:33 pm 
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i think it will always be conflicts as soon there is networkableInfo involved, but i´, wondering if anyone had tried with just replace the DC medic altogether with the bf42 medic?


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PostPosted: Sat May 09, 2009 8:41 pm 
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PostPosted: Sat May 09, 2009 8:51 pm 
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He means, change the default kit in the map's init.con file to that of a vanilla kit. (something other then the US or Irag medic kits as only the US and Iraq teams have the DC stuff)

Most of the vanilla kits still work in DC. though I do know of a few that have index conflicts. (DC coders left in old versions of DC kits that replaced vanilla kits and they screwed them up by placing conflicting load outs on them. This never presented a problem in 0.7 of DC as the kits aren't used anywhere anymore)

Most of the vanilla kits are indeed accessible server side as the client always loads the vanilla stuff. DC doesn't run without BF1942 mod loaded in mod's init.con file, so every client will have them guaranteed.

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