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Battlefield Modding Tutorials BFMODS • View topic - Helicopter

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Helicopter
PostPosted: Fri Apr 24, 2009 7:26 pm 
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Joined: Thu Apr 02, 2009 7:05 pm
Posts: 34
how can i mod in a Helicopter to bf1942? enny info about that?


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 Post subject: Re: Helicopter
PostPosted: Fri Apr 24, 2009 7:42 pm 
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Posts: 1877
SSM, not possible, never will be. CSM, it's pretty simple. Just find all the files, for example of the DC AH-64A Apache. Get the objects, network, weapons.con, etc..Plus all the standardmesh, sounds, etc.

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 Post subject: Re: Helicopter
PostPosted: Fri Apr 24, 2009 7:50 pm 
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Joined: Thu Apr 02, 2009 7:05 pm
Posts: 34
oh tnx


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 Post subject: Re: Helicopter
PostPosted: Wed Jun 03, 2009 8:30 am 
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Joined: Wed Jun 03, 2009 6:47 am
Posts: 3
I'm working on SSM Helicopters. I took most of the code from a mod called parallel worlds, which has a helicopter. Stripped out the wings and engine info... This will actually work but you have to disable the stuka engine and modify the wings,flaps. Here is my problem. I tried to removetemplate the engine, flaps, and wings off of the stuka and the game will not load. I am guessing because the wings/flaps call geometry files that are drawn on screen. So If someone finishes this I would be appreciative.


I originally had everything on the lynx and it works great.. except the controls are locked to a 'ground/land' unit. You can not change vehiclecategory to VCair SSM.



Here is what I have:

ObjectTemplate.Active stukaComplex
ObjectTemplate.addTemplate Fl282MoveEngine
ObjectTemplate.setPosition 0/1.2/0
ObjectTemplate.setRotation 0/-90/0
ObjectTemplate.addTemplate Shallow_Torpedo_Engine
ObjectTemplate.setPosition -0.3/0.0/-3.9
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate Fl282Rudder
ObjectTemplate.setPosition 0/0/-3.8
ObjectTemplate.setRotation 0/0/-90
ObjectTemplate.addTemplate Fl282BodyWingVertical
ObjectTemplate.setPosition 0/0/1.0
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate Fl282FlapLeftMiddle
ObjectTemplate.setPosition -1.5/0.2/0.5
ObjectTemplate.setRotation 10/0/-9
ObjectTemplate.addTemplate Fl282FlapRightMiddle
ObjectTemplate.setPosition 1.5/0.2/0.5
ObjectTemplate.setRotation -10/0/9
ObjectTemplate.addTemplate Fl282FlapTail
ObjectTemplate.setPosition 0/0/-2.0



ObjectTemplate.create RotationalBundle Fl282MoveEngine
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setRotation 0/0/-10
ObjectTemplate.addTemplate Fl282DummyEngine
ObjectTemplate.setPosition 0/0/0.2
ObjectTemplate.setRotation 0/0/10
ObjectTemplate.setMinRotation -20/-20/0
ObjectTemplate.setMaxRotation 20/20/0
ObjectTemplate.setMaxSpeed 120/120/0
ObjectTemplate.setAcceleration 120/120/0
ObjectTemplate.setInputToYaw c_PIRoll
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setInputToRoll
ObjectTemplate.setAutomaticReset 1


rem *** Fl282Engine ***
ObjectTemplate.active KatyushaRocket_Engine
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-1200
ObjectTemplate.setMaxRotation 0/0/1500
ObjectTemplate.setMaxSpeed 0/0/25000
ObjectTemplate.setAcceleration 0/0/25000
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 45.0
ObjectTemplate.setDifferential 5
ObjectTemplate.setGearUp 0.7
ObjectTemplate.setGearDown 0.3
ObjectTemplate.setNoPropellerEffectAtSpeed 70

rem *** Fl282DummyEngine ***
ObjectTemplate.create Engine Fl282DummyEngine
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/1500
ObjectTemplate.setMaxRotation 0/0/1200
ObjectTemplate.setMaxSpeed 0/0/25000
ObjectTemplate.setAcceleration 0/0/-25000
ObjectTemplate.setInputToRoll c_PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 1.0
ObjectTemplate.setDifferential 5
ObjectTemplate.setGearUp 0.7
ObjectTemplate.setGearDown 0.3
ObjectTemplate.setNoPropellerEffectAtSpeed 70

rem *** Fl282RudderEngine ***
ObjectTemplate.active Shallow_Torpedo_Engine
ObjectTemplate.setMinRotation 0/0/-300
ObjectTemplate.setMaxRotation 0/0/300
ObjectTemplate.setMaxSpeed 0/0/40000
ObjectTemplate.setAcceleration 0/0/40000
ObjectTemplate.setInputToRoll c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 10.0
ObjectTemplate.setDifferential 5
ObjectTemplate.setGearUp 0.7
ObjectTemplate.setGearDown 0.3
ObjectTemplate.setNoPropellerEffectAtSpeed 70


rem *** Fl282FlapLeftMiddle ***
ObjectTemplate.create Wing Fl282FlapLeftMiddle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0.5
ObjectTemplate.setFlapLift 1.0

rem *** Fl282FlapRightMiddle ***
ObjectTemplate.create Wing Fl282FlapRightMiddle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0.5
ObjectTemplate.setFlapLift 1.0

rem *** Fl282FlapTail ***
ObjectTemplate.create Wing Fl282FlapTail
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 0.5
ObjectTemplate.setFlapLift 0.5

rem *** Fl282Rudder ***
ObjectTemplate.create Wing Fl282Rudder
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/20/0
ObjectTemplate.setMaxSpeed 0/60/0
ObjectTemplate.setAcceleration 0/60/0
ObjectTemplate.setInputToPitch c_PIYaw
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/-0.5/0
ObjectTemplate.setWingLift 1.0
ObjectTemplate.setFlapLift 1.0


rem *** Fl282BodyWingVertical ***
ObjectTemplate.create Wing Fl282BodyWingVertical
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setPositionOffset 0/0/-0.1
ObjectTemplate.setWingLift 0.7
ObjectTemplate.setFlapLift 0.7

Tell me your experience with this code. You can create wings SSM, you can create bundles.. you can not invent engines. hence I plugged in the katushka and torpedo engines for the helicopter.


I have this map on our QLS Gazala El Al Server but it is not in rotation. Just toying with it in Berlin. I would love it in a big map but this would disable turbo jeeps... not something I want to give up.


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 Post subject: Re: Helicopter
PostPosted: Wed Jun 03, 2009 9:59 am 
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Joined: Sat May 10, 2008 3:00 am
Posts: 1877

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 Post subject: Re: Helicopter
PostPosted: Wed Jun 03, 2009 11:04 am 
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Joined: Mon Oct 09, 2006 12:51 pm
Posts: 782
If you just are playing by yourself, go to Mods/BF1942, open up the Init.con, and add DesertCombats mod path to the init.con, now you can use any vehicle you like from desert combat without moving any files.

just remember to remove the mod path before playing a Vanilla server.


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 Post subject: Re: Helicopter
PostPosted: Wed Jun 03, 2009 5:20 pm 
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Joined: Wed Jun 03, 2009 6:47 am
Posts: 3
My xfire is: traustic

give me a ring and I can show you what I have on berlin...

shallow torpedo engine is the engine used for torpedos from a sub or pt boat. I have used this engine for reverse nitro on cars.. and katushka engine for forward turbo.

Take those two engines and mount them as the engines of the helicopter.

I will toy with the settings more.. I am VERY close to a working helicopter SSM. Only problem is it looks like a stuka - floating in mid air.


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 Post subject: Re: Helicopter
PostPosted: Wed Jun 03, 2009 8:11 pm 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
i dont think you can remove things that have networkable info SSM, better just disable the engine and let it stay.


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