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Battlefield Modding Tutorials BFMODS • View topic - Add comment to Menu/Init.con

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Apr 19, 2009 5:33 am 
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PostPosted: Sun Apr 19, 2009 7:35 am 
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Kampagne XI - Vereinte Achsenmächte


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PostPosted: Sun Apr 19, 2009 8:31 am 
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Tanker used that "" technique to make flags without underscores mapside.


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PostPosted: Sun Apr 19, 2009 4:07 pm 
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PostPosted: Sun Apr 19, 2009 4:18 pm 
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Yeah, like the huey and sheridan wreck in BFV...


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PostPosted: Sun Apr 19, 2009 4:38 pm 
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I just hate the overall lack of realism of Bf42. The kits are almost all wrong, weapons and vehicles that should be there don't exist, weapons that are there that didn't exist (type 5), things like that. If EA really cared they could've made something like FH, even though I think it was slightly overdone. (Do we really need 6 T-34 variants?)

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PostPosted: Sun Apr 19, 2009 5:15 pm 
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Keep in mind that this game is really old. That means that back in the day they first made it, most people didn't have ultra fast machines like we do today. So they had to pull back on model quality to ensure everyone can play the game smoothly. It's not because they had crappy tools or was lazy. It was just that back then, most of their potential customers had crappy machines....Just look at the minimum requirements of their readme file. It gives you an idea on how outdated this game is.

If you had a computer with the specs of the "recommended" specs on the readme file and then tried to run a mod like DC Final or somethign newer, it would more then likely still lag a bit!!

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