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Battlefield Modding Tutorials BFMODS • View topic - ? SSM ?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: ? SSM ?
PostPosted: Fri Oct 22, 2004 9:00 pm 
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PostPosted: Fri Oct 22, 2004 10:11 pm 
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PostPosted: Fri Oct 22, 2004 11:23 pm 
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PostPosted: Sat Oct 23, 2004 7:39 pm 
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think about what that would mean, if the server had to send everyone all the dds files, can you say
LAG x 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000?
(for those of you who are curious how big that is its 1.0 x 10 to the 78th power)

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Last edited by tacoman on Sat Oct 23, 2004 9:27 pm, edited 6 times in total.

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PostPosted: Sat Oct 23, 2004 9:09 pm 
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:lol: True


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PostPosted: Sun Oct 24, 2004 5:29 am 
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IRT Tacoman

If the client already has a specified texture that's been activated by the client's engine (whether it's a BF42, DC, DC-F or map-specific), wouldn't it not lag since the server doesn't have to upload anything?

Then again it's not possible, but just throwing stuff out.

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PostPosted: Sun Oct 24, 2004 3:35 pm 
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Maybe with the BF engine but when Quake was run big you could download a map off the server and caused no lag for people in game.


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PostPosted: Sun Oct 24, 2004 6:43 pm 
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thats cause the maps were only a few megs instead of 20 or 30 and the servers would upload really slow

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